![]() ![]() I named her after that bitch of an ex I had, but whew, was she dynamite in the sack. My rockets are my babies I love every one of them. My god, nothing is more perfect than that. Aesthetic plumes of smoke, grenades raining like champagne falling from heaven. My love for explosions and mass carnage borders on the insane. I may not be as skilled, but I take pride in knowing that without soldiers like me, this war cannot be won. I lay down suppressing fire, keeping the enemy at bay, my fellow comrades take the opportunity to sneak around and secure the objective point for communications. But my numbers are great, and my training is superb. Sure I may be the grunt, the expendable guy. ![]() I slip out before the rest of the company knows what happened. He replies that he is, but I know better. I sneak up to the target, ask if hes alright. I ready a grenade, simple enough to take out the rest my targets security. Nobody notices my disguise shifts to that of the poor fool. My knife slips quietly between his vertebrae. I casually walk next to the soldier guarding the back of my targets detail. I sneak through their ranks, going unnoticed. My special knowledge of infiltration has led me here: behind enemy lines. My men move, laying down fire and drawing attention away. I lay down a smoke grenade, signaling a drop-off point for reinforcements. I see their faces and become sad inside, knowing some of my best friends wont return from this, but I must win at any cost. My strategy is in place, my men in position. My previous time spent in battle means nothing if I do not succeed today. I have spent hours preparing for this battle. My mechanical skill is unequaled none shall deter me from my objective today. One turret is damaged, I quickly repair it. My turrets start firing, my shotgun assists. I have set up my beautiful turrets in spots that will decimate any group of enemies foolish enough to attempt to take this communications hub. My ingenious knowledge of mechanics will prevail today. I welcome oblivions sweet embrace knowing the VIP is alive and has escaped. I go where few dare to tread for the sake of one mans survival. I brave gunfire and grenades in the middle of a battlefield to save my comrade. Then I felt inspired, so I wrote an ode, a love-letter if you will, to one of the greatest multi-player games of all time. I was just remembering the fun I had with KZ2's multi-player. So when recoil happens in KZ2 you feel it as whole weapon moves and then at the end of it your camera position. Killzone 2 had weight because weapons were fallowing on screen cursor which was in KZ3 severely reduced making it more fixed. I love Killzone 2 weight and i hated as you guys KZ3 inferiority but we should put a big line between responsiveness of controls and weight of guns. It may sound as little but in FPS where you target and kill someone in half a second it is very very very big problem. 110ms controll lag is 0,1 second of doing nothing when you push a button or move analog stick. When finally controller respond after breaking almost 2 or 3 millimeters acceleration kicks in which works like a bad bitch often giving you too far or too short move because it accelerate weirdly.Īnd if that isn't that much problem there is control lag. When i do that in vanilla killzone there is no move at all. When i move half a millimeter in post COD4 controls era i expect on screen camera to respond with almost unnoticeable move. Most of the time because of deadzone you couldn't finetune your shoots. Almost all console FPS shooters before COD4 had terrible controls, big deadzones and effing lag everywhere. ![]()
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